Python實(shí)現(xiàn)帶圖形界面的炸金花游戲

小云
162
2023-08-14 13:55:45
欄目: 編程語言

要實(shí)現(xiàn)帶圖形界面的炸金花游戲,你可以使用Python的GUI庫,如Tkinter、PyQt或Kivy。

以下是一個(gè)使用Tkinter庫實(shí)現(xiàn)的簡(jiǎn)單炸金花游戲示例代碼:

import random
import tkinter as tk
from tkinter import messagebox
class Game:
def __init__(self, master):
self.master = master
self.master.title("炸金花游戲")
self.cards = [
"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"
]
self.suits = [
"?", "?", "?", "?"
]
self.player_cards = []
self.computer_cards = []
self.create_widgets()
self.deal_cards()
def create_widgets(self):
self.player_label = tk.Label(self.master, text="玩家手牌:")
self.player_label.pack()
self.player_cards_label = tk.Label(self.master, text="")
self.player_cards_label.pack()
self.computer_label = tk.Label(self.master, text="電腦手牌:")
self.computer_label.pack()
self.computer_cards_label = tk.Label(self.master, text="")
self.computer_cards_label.pack()
self.button_frame = tk.Frame(self.master)
self.button_frame.pack()
self.show_button = tk.Button(self.button_frame, text="翻牌", command=self.show_cards)
self.show_button.pack(side="left")
self.quit_button = tk.Button(self.button_frame, text="退出", command=self.master.quit)
self.quit_button.pack(side="right")
def deal_cards(self):
random.shuffle(self.cards)
self.player_cards = [self.cards.pop(), self.cards.pop(), self.cards.pop()]
self.computer_cards = [self.cards.pop(), self.cards.pop(), self.cards.pop()]
self.player_cards_label["text"] = " ".join(self.player_cards)
self.computer_cards_label["text"] = " ".join(self.computer_cards)
def show_cards(self):
self.player_cards.extend([self.cards.pop(), self.cards.pop()])
self.computer_cards.extend([self.cards.pop(), self.cards.pop()])
self.player_cards_label["text"] = " ".join(self.player_cards)
self.computer_cards_label["text"] = " ".join(self.computer_cards)
player_score = self.calculate_score(self.player_cards)
computer_score = self.calculate_score(self.computer_cards)
if player_score > computer_score:
messagebox.showinfo("結(jié)果", "你贏了!")
elif player_score < computer_score:
messagebox.showinfo("結(jié)果", "你輸了!")
else:
messagebox.showinfo("結(jié)果", "平局!")
def calculate_score(self, cards):
suits = [card[0] for card in cards]
if len(set(suits)) == 1:
return 3  # 金花
elif len(set(cards)) == 1:
return 2  # 炸彈
else:
return 1  # 散牌
root = tk.Tk()
game = Game(root)
root.mainloop()

運(yùn)行代碼后,會(huì)彈出一個(gè)窗口顯示玩家和電腦的手牌,點(diǎn)擊"翻牌"按鈕后,會(huì)生成兩張新的牌,并計(jì)算出最終的結(jié)果。

這只是一個(gè)簡(jiǎn)單的示例,你可以根據(jù)需求進(jìn)行修改和擴(kuò)展。

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