GLCap(OpenGL ES 2.0)是一個(gè)用于在移動(dòng)設(shè)備上進(jìn)行3D渲染的庫(kù)
首先,確保已經(jīng)安裝了Android SDK和相應(yīng)的開(kāi)發(fā)工具。
創(chuàng)建一個(gè)新的Android項(xiàng)目,或者使用現(xiàn)有的項(xiàng)目。
下載并導(dǎo)入GLCap庫(kù)。你可以從GitHub上找到它:https://github.com/google/glcap
將GLCap庫(kù)添加到你的項(xiàng)目中。在Android Studio中,右鍵點(diǎn)擊app模塊,選擇"New" > “Module”,然后選擇"Import Gradle Project"。瀏覽到GLCap庫(kù)的位置,然后點(diǎn)擊"Finish"。
在你的項(xiàng)目的build.gradle文件中,添加對(duì)GLCap庫(kù)的依賴(lài)。在dependencies塊中添加以下代碼:
implementation project(':glcap')
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
import android.opengl.GLSurfaceView;
import com.google.vr.sdk.samples.glcap.GLCapRenderer;
public class MainActivity extends AppCompatActivity {
private GLSurfaceView glSurfaceView;
private GLCapRenderer glCapRenderer;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
glSurfaceView = new GLSurfaceView(this);
glCapRenderer = new GLCapRenderer();
glSurfaceView.setRenderer(glCapRenderer);
setContentView(glSurfaceView);
}
}
@Override
public void onDrawFrame(GL10 gl) {
// 設(shè)置清除顏色
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// 設(shè)置光照參數(shù)
float[] lightAmbient = {0.2f, 0.2f, 0.2f, 1.0f};
float[] lightDiffuse = {0.8f, 0.8f, 0.8f, 1.0f};
float[] lightPosition = {0.0f, 0.0f, 1.0f, 0.0f};
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightDiffuse, 0);
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosition, 0);
gl.glEnable(GL10.GL_LIGHT0);
// 設(shè)置材質(zhì)參數(shù)
float[] materialAmbient = {0.2f, 0.2f, 0.2f, 1.0f};
float[] materialDiffuse = {0.8f, 0.8f, 0.8f, 1.0f};
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_AMBIENT, materialAmbient, 0);
gl.glMaterialfv(GL10.GL_FRONT_AND_BACK, GL10.GL_DIFFUSE, materialDiffuse, 0);
// 其他渲染代碼...
}
請(qǐng)注意,這只是一個(gè)簡(jiǎn)單的示例,你可以根據(jù)需要修改GLCapRenderer類(lèi)以實(shí)現(xiàn)更復(fù)雜的渲染效果。